Moreover, your silenced, heartbeat-sensing weaponry not only guides you swiftly to your targets, its muffled rapport is entirely silenced by the conditions, allowing Roach and Soap to finish the first half of the level in complete stealth. While this makes visibility difficult, it also keeps you and your partner well cloaked. The dichotomy between the environments being both friend and foe should be an interesting gameplay element for players to negotiate.įor instance, the snowy airfield on display is experiencing white-out, blizzard conditions. True also is the way players will have to strategically use the environments to their advantage. This arctic level really showed just how important a role weather effects and environmental conditions will play players will likely find the setting within which they are battling every bit as challenging as the enemies they come up against. This game will be loaded with movie-like conventions and varied environments that are made to bring players into the single-player campaign.Īs such, whats immediately apparent from the level demonstration is that the single-player maps and the environments are heavily detailed in order to set a mood for the player. getting surrounded by the Russian forces and making an improbable escape on snow mobiles (more on that later). Also exemplifying the more cinematic approach are the frequent set-piece, mid-level story twists, i.e. This climbing segment alone takes around 3-5 minutes to complete, and it features its own non-combat, white-knuckle moments. For example, the demo starts out with Roach and Soap scaling an ice-wall in order to reach the heavily fortified base. The mission featured is that of a stealth level that placed a premium on cinematic elements.